![]() I cannot move forward until this is solved. When opening bitmaps, JPGs, or PNG, “Image size” reports what it actually is. Additionally, only DDS files are affected. I cannot trust my product when every DDS file I open is reported as 72 pixels per inch whether it is or not. Most also informed me that ‘pixels per inch’ didn’t matter for on-screen viewing and I don’t care because A) I need Photoshop to accurately report the files attributes and B) I need to find out whether the additional Kb size is due to an incorrect DDS save setting, whether the file is corrupted, or whether it is tied to the 72 pixel per inch mystery. They couldn’t help me and suggested I come here. I have spent 3 days on the Photoshop forum. I opened it and again, 72 pixels per inch. He reported back that it was 300 pixels per inch but that the Kilobyte size was wrong. ![]() does anyone have a viable Photoshop CC 2015 solution 2. Yes I can install the most recent dds file format plugins into PS 2015 but trying to save just results in a crash to desktop. So, I created a dummy DDS texture and set it at 300 pixels per inch and emailed it to a friend. I currently have nearly 4000 files to export to dds from Photoshop files and no way to do it in Photoshop CC. I also discovered that when opening any DDS file in Photoshop, even those of other people’s work, was reported by “Image size” as being 72 pixels per inch. Furthermore, taking the 1024 x 512 pixel images as an example, instead of them being 256kb as they are supposed to be they come in at an odd 341kb. However, on opening any of these files on my desktop using my copy of Photoshop, I discovered when using “Image> Image Size” that all of my DDS files are reported to be 72 pixels per inch. To ensure uniformity I set all of my images to 96 pixels per inch and I saved them as DXT1 (No Alpha) to my desktop ready for uploading. Kinggath's video series on saving textures for Bethesda games: Very informative and takes the guesswork out of how to save DDS texture files.I am doing some modding for Fallout 4 whereby I have used the Nvidia DDS plugin in Photoshop CC 2017 to save images as.Intel Texture Works Plugin for Photoshop: Already mentioned above-this is what you use to edit and save DDS textures.Allows you to quickly view DDS files through Windows context menu by right-clicking and opening with Irfanview without having to open each one if your editing program. IrfanView 64 Bit, and IfranView All Plugins - 64 Bit: You need both, I think.Doesn't work on normals and specular files, but it does help for seeing the diffuse textures. NVIDIA DDS Thumbnail viewer: Allows you to see DDS files as thumbnail images in Windows.Outdated hardware or drivers will have an effect on all of this. However, if none of these are working to open DDS files (Photoshop,, etc.), you may want to check and update your video card settings or Direct X version. is marginally successful, but I've had quality problems with it. I learned photo and image editing on Photoshop 25 years ago and I'm not about to change now. Other users have luck with GIMP, an opensource and free program, but I'm not one of them. I see you're still on Photshop CS6, but you may just want to pay the $250 annual subscription for the current Photoshop if that's the program you want to use. (NVIDIA has a newer Texture Tools Explorer plugin for Photoshop, but I find it unnecessarily complicated, so I'd skip it as well.) Load/save DDS files, optionally using DirectX texture compression (DXT). Copy the contents of the folder to the following location: C:Program FilesAdobeAdobe Photoshop CS6RequiredPlug-InsFile Formats 4. It allows you to load and save images in the Direct Draw Surface (DDS) format. ![]() Download the plugin from the Nvidia website. Make sure you're using the Intel Texture Works Plugin for Photoshop, not the old, outdated Intel one, or the old, old one from NVIDIA, which will crash any newer versions of Photoshop when you try to save. To install the Nvidia DDS plugin for Photoshop CS6: 1. Do you have an example of the ones you can't edit and where you got them? I use the current version of Photoshop (2020) and can edit all textures in the game and other mods with no problems whatsoever, but you might have the wrong plugin(s).
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